Marvel War of Heroes Walkthrough & Tips for Mobile

Marvel War of Heroes

Marvel War of the Heroes is an online trading card game by popular Japanese mobile game developer DeNa. While DeNa has certainly major creds for being one of the best developers of card based games on the mobile, they also have some pretty wicked game features that would easily throw off newbies in a sea of long term veteran players. Thankfully, there are a variety of features in place to ensure that players are no easily cheated or scammed, but despite that, there are a few things of import that players should take note of before jumping headfirst into the game. That said, here is our beginner's guide to the world of Marvel War of the Heroes.

Starting Out

Take your time with the tutorial at the very start of the game. Sure, the contents can get quite wordy, but the information provided is crucial when it comes to getting around the game. There are a few things to take note of -particularly doing missions which will earn you a few resources and experience points for your cards. Aside from that, learning the basics of card fusion will come in handy as well, since this will allow you to strengthen your cards and later on in the game, engage in mastery as well.

One of the things new players should remember is to log in at one once a day in the game. War of the Heroes provides a daily login bonus for players and these resources help out in the long run. This becomes even more important during campaign events and special occasions as the login bonuses are increased (usually by adding new giveaway content such as ISO-8's or even promotional cards).

The Ins and Outs of Fusion, Mastery, and Boosting

Fusion is a great way to enhance card strength -by combining two of the same card, the card level resets and you can boost and enhance the card even further. The important thing to note is that we highly recommend boosting a card to its' highest potential before you decide to boost it. This will allow you to get the highest possible stats that a card can give. Also fusion is the only way for a card to reach the final form.

Mastery is all about gaining bonuses in missions. The idea is pretty simple: bring a card to a mission, win, and earn mastery bonuses. These are stat upgrades separate from the card level and boosting. The best thing to do is to get full mastery of a card before boosting it fully (and of course, before fusing it). The best part is that once a card has been fully mastered, you do not need to remove it from your active deck -the mastery bonus goes to the next non-fully mastered card you have in the deck (this way, a deck with fully mastered cards can help you earn mastery bonuses for weaker cards).

Boosting is the most number-crunching of all the ways you can increase a card's stats. The simplest and least migrane-inducting method of doing this is simply delegating your least used booster cards to boost a same element active card on your deck. The harder way to go about this is to strengthen your boosters then boosting your active card -this will allow you to save more resources in the long run, especially for higher level cards.

One thing we do suggest is to keep an eye on server stability before boosting or fusing cards. This is because a bad server connection can cause errors and the worst thing that could happen is for a player to lost their cards in an attempt to fuse (the target card will not receive the fusion level but the cards for fusing will still be consumed). This bug has happened to a lot of players so only do this when you feel that your connection is stable enough.

Creating a Deck

One of the things players should look out for is the Assignments tab. These are side objectives that you can fulfill along the way as you play the game. This is quite important as the rewards given are quite crucial: particularly the ultimate card pack tickets which will reward the player with a card of the highest available rarity (you can get three simply by reaching levels 10, 20, and 30).

Players should take note of various cards since having combinations of specific characters will grant bonuses to a deck. Having Captain America with Wolverine (both are enhanced soldiers) in a single deck will increase their attack stats, Deadpool and Domino (both are gunslingers) will increase the attack of your whole team, meanwhile Cable and Cyclops (Cyclops is the father of Cable) will increase the attack of all bruiser attribute characters. These factors will be very important in the game as the amount of bonuses they provide are massive. Of course, getting the specific cards needed to form various combinations can be quite difficult.

Learning to Trade

Your deck, for the most part will be mostly random and default cards provided to you at the start of the game. However, as you progress, you will earn tickets that allow you to add more cards and more importantly, two weeks after you start playing, trades will become an available option. The trade routes feature has been put into place in order to discourage scammers, but this is not a fail-safe feature.

Trading is all about getting to know the community. That said, do note that War of the Heroes has a very established trade community and it would pay a lot to read the various online forums about trading trends and generally accepted prices. Of course, it has to be said that there is no set rule for a trade -the best thing to do is to only accept a trade if you feel happy about it and not listen to other people about whether it was a good trade or not. Socializing is one of the most unpredictable factors of the game so try to stick with players whose trading principles are in-line with yours in order to avoid arguments.

The biggest advantage in trading is that this will allow you to gain really powerful cards -as long as you know how to make good use of your existing cards -do not expect your SSR to be instantly traded to an ultimate card, but several careful trades across several days can help you work your way up.

Lastly, the most important thing you should do is to read before asking anything publicly -labelling yourself openly as a new player will make you a target for scammers hoping to make a quick buck off your cards (provided you have cards that are marketable). Check around posts and if you plan to communicate with other players, try to do so in private so that your trade offers and negotiations are not affected by third parties (there are cases where a decent trade offer can get blocked or stolen by other players).

Events and Campaigns

One of the things that is exciting about War of the Heroes are the various campaigns that allows players to earn various cards and other rewards. Campaigns tend to be based off Marvel comic storylines -particularly major ones that are crossovers of various titles (such as the recent Avengers versus X-Men storyline that revolved around Hope Summers and the return of the Phoenix Force). These events are based on certain patterns: raid, company raid, war, training, and survival events.

Raid events are straightforward: you encounter special bosses then try to beat them on your own or with the help of your allies. Company raids on the other hand, are competitive battles where you and your allies (your company) must try to defeat raid bosses before the opposing company defeats it. The company that manages to spawn a boss first gets the chance to attack first as a bonus.

Wars are major PVP events that pits alliances against one another, highly competitive alliances require players to be quite active during these things, so if PVP is not you cup of tea, be careful about which alliances you decide to be part of. Training events are a little more relaxed as they are one on one PVP battles -so if you do not feel like participating, you will not be letting down your allies at all. Lastly, survival is all about being able to manage battles with a limited set of cards (determined by the league tier you join).

Preparing for the Long Haul

If War of the Heroes is the kind of game that makes you happy, then we highly encourage that you shell out a bit of cash to do a few card pulls -of course, the highly randomized factor of this means that there is no assurance that you will get the cards you specifically need. Joining an active alliance is also an important part of game strategy as having good allies is often the ticket to being successful in many of the game's events (they also provide you with a pretty good trading pool as well since allies tend to give favorable trades among one another -since it is advantageous to them for you to progress as well).